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It’s like this. A lot of video games have the ability to record and play back what you do in the game. So people use the characters in the game, to play parts. The game provides the cool visuals to support the story, character, and dialogue that are brought in with the script.
Tapping into the same programming DNA of such blockbuster game franchises as “Quake,” “Unreal Tournament,” or “Halo,” die-hard gamers-cum-upstart filmmakers have been making 3-D animated movies with nothing more than a game console or a PC. Machinima artists take preexisting visual elements of a game (character, set, props), change the way they look, control how they move, record the results and edit them into a narrative.
I had a look at one such film, Red vs. Blue—and it’s really funny.