| May 2012 | ||||||
|---|---|---|---|---|---|---|
| S | M | T | W | T | F | S |
| 1 | 2 | 3 | 4 | 5 | ||
| 6 | 7 | 8 | 9 | 10 | 11 | 12 |
| 13 | 14 | 15 | 16 | 17 | 18 | 19 |
| 20 | 21 | 22 | 23 | 24 | 25 | 26 |
| 27 | 28 | 29 | 30 | 31 | ||
The first online computer game designed to accommodate a million simultaneous players is currently in previews.The game, called Rekonstruction, is not scheduled for commercial release until autumn 2004. ...
Creating a large virtual world that does not repeat itself is very time consuming and hence expensive, says Chris DiBona of Damage Studios, the company behind the game. The large multiplayer games currently online usually take one world and then repeat it. For example, the game Everquest supports 450,000 users, but is split into 32 segregated segments.
In contrast, Rekonstruction will aim to provide up to a million users with a single unique world. To try to overcome the problem of creating the vast amount of unique content needed, automated programs will be employed to generate the virtual world with a minimum of intervention from human programmers.
I don’t see any flying cars yet… but it’s looking more and more like the future every day. ![]()