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Does property “earned” playing massively multiplier online games, belong to the player, or to the game company? They’re trying to figure this out in China as part of a court case:
Following the case, associate law professor at Beijing’s Renmin University of China said that such weapons should be deemed as private property because players “have to spend time and money for them”.
But a lawyer for one Shanghai-based internet game company told a Chinese newspaper that the weapons were in fact just data created by games providers and therefore not the property of gamers.
It’s interesting that the need of people to own and create something is so strong that this is being discussed in Communist China, where restrictions are placed on earning real property.